using System;
using System.Collections.Generic;
using System.Text;

namespace RapidHDL.Registered
{
    public class Toggled
    {
/*
        public Toggled : Component 
    {

        public NodeVector ResetIn;
		public NodeVector CountOut;
        public NodeVector EnableIn;
        
        private ClockComponent ClockIn;

        int iResetValue;
        int iCountTo;
        int iWidth;
        int iCountBy;
        bool bRisingEdge;

        public UpCounter(Component poParentComponent, string psName,  ClockComponent poClockIn, int piWidth, bool pbRisingEdge, bool pbEnable, int piResetValue, int piCountTo, int piCountBy) 
            : base (poParentComponent,psName)
		{
            if (pbEnable)
                EnableIn = this.CreateNodeVector("ENABLE_I", 1);
        */
    }
}
